Access to certain freelance articles and other features within this publication (i.e. photographs, classifieds, etc...) may not be available.
Certain freelance articles previously available have been removed by LexisNexis pursuant to the publisher's directions.
PROQUEST INFORMATION AND LEARNING COMPANY MAKES NO WARRANTY REGARDING THE ACCURACY, COMPLETENESS OR TIMELINESS OF THE LICENSED MATERIALS OR ANY WARRANTY, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, AND SHALL NOT BE LIABLE FOR DAMAGES OF ANY KIND OR LOST PROFITS OR OTHER CLAIMS RELATED TO THE LICENSED MATERIALS OR THEIR USE.
International Journal of Computer Games Technology covers original research and review articles on the research and development aspects of games technology. It covers the whole range of entertainment computing and interactive digital media. It focuses on research and development in: expansion of technology in terms of both hardware and software for games; validation of procedures including algorithms and architectures for games; exploration of novel applications of games technology both for entertainment and serious games.